How to Plan a Maker Fair: 10 Steps

To plan a maker fair, set a goal and budget, book a venue with plenty of power and outdoor space, open a call for makers, select exhibits, sell booths to commercial vendors and sponsors, schedule hands-on workshops, review power and safety for tools, robots and fire, lay out the floor in zones, recruit volunteers and promote to families. Most first-time organizers need six to nine months. The 10 steps below walk through each part.
A note on the name: Maker Faire is a brand of Make Community, and its website says organizers must apply for a license to run a Maker Faire. If you want to use the name, check makerfaire.com for the current licensing program and terms. Otherwise, choose your own name (maker fair, makers festival, maker day). Everything below applies either way.
Step 1: Define the Fair and Set a Budget
Maker fairs range from a single afternoon in a school gym to a weekend across a fairground. Decide early who the fair is for and what visitors should do there:
- Community showcase: local makers, schools, clubs and makerspaces showing what they build.
- Education focus: STEM demos and hands-on activities for families and school groups.
- Maker market: a show-and-sell event where makers also sell their work.
- Hybrid: free exhibits plus a paid vendor area, which is the most common mix.
Then build a simple budget. Costs usually include venue rent, insurance, tables and chairs, power distribution, tents for outdoor areas, fire safety staff, signage, materials for workshops and marketing. Income comes from admission, commercial vendor booths, sponsorships, paid workshops and food vendors. Because many makers exhibit for free, sponsorship and vendor revenue usually carry the budget.
Step 2: Book a Venue With Power and Outdoor Space
Good maker fair venues include fairgrounds, convention halls, school campuses, libraries, museums and parks with a building. Look for:
- Plenty of electrical capacity and outlets you can map to exhibit spaces
- An outdoor area or parking lot for fire art, large builds, rockets or vehicles
- Wide doors and ramps for carts, robots and large projects
- Separate rooms or quiet corners for workshops and talks
- Restrooms, accessible routes and space for strollers
- A venue team willing to work through safety approvals with you
Step 3: Open the Call for Makers
The call for makers is your exhibitor application. Publish it early and promote it through makerspaces, schools, robotics teams, hobby clubs, libraries and craft guilds. Ask for:
- Project name, a short description and photos
- Exhibitor type: maker (show and demo), maker who sells, commercial vendor or nonprofit
- Space needed: table only, 10x10 space, larger area or outdoor area
- Power needs, in watts or amps per device
- Hazards: open flame, heat, sharp tools, lasers, moving parts, drones, loud noise
- Whether visitors can try the project hands-on
- Number of people staffing the exhibit, including minors and their supervisors
Step 4: Select Makers and Set Space Types
Review applications with a small team. Look for a mix of disciplines (electronics, robotics, woodworking, textiles, 3D printing, art, science, food), favor interactive exhibits, and flag any hazards for follow-up before you accept. Then define clear space types so every exhibitor knows what they get and pay:
- Free maker space: a table or 10x10 space for makers who show and demonstrate but don't sell.
- Maker who sells: a small fee, since they earn sales from the space.
- Commercial vendor booth: full price for businesses, tool brands, retailers and service providers.
- Nonprofit or school space: free or discounted.
- Large or outdoor area: priced or approved case by case.
- Add-ons: power, extra tables, extra exhibitor badges.
Send acceptance emails with the space type, the rules and a deadline to confirm. Assign spaces on a numbered floor plan once you know each exhibit's size and power needs.
Step 5: Sell Vendor Booths and Sponsorships
Commercial vendors and sponsors pay for the free exhibits, so treat them as a core part of the plan. Natural fits include tool and hardware stores, electronics suppliers, makerspaces, colleges, tech employers, banks and local businesses that want to reach families. Sponsorship ideas:
- Presenting sponsor: name on the event, main stage and all signage.
- Zone sponsor: naming rights for the robotics zone, kids' zone or workshop area.
- Workshop sponsor: covers materials so families can take projects home.
- Maker grant sponsor: funds small stipends or materials for makers who exhibit for free.
- Volunteer shirt and lanyard sponsor: visible all day.
Keep vendor booths in their own area or spread along main aisles, so the fair still feels like a showcase rather than a sales floor.
Step 6: Schedule Hands-On Workshops and Talks
Hands-on activities are what families remember. Plan a schedule of short workshops (soldering basics, simple circuits, cardboard building, sewing, coding a small robot) and talks on a stage. Tips:
- Keep sessions short, about 20 to 45 minutes, and repeat popular ones.
- Set age limits and adult supervision rules for each workshop.
- Decide whether workshops are free, ticketed or first come, first served.
- Budget materials per participant and ask a sponsor to cover them.
- Post the schedule at the entrance, on signs and on your website.
Step 7: Plan Power and Safety for Tools, Robots and Fire
Maker fairs have more hazards than most fairs: soldering irons, 3D printers, laser cutters, power tools, battery packs, drones, robots and sometimes fire art. Start with power. Total up every exhibit's stated draw, add lighting and workshops, and compare it with what the venue can supply per circuit. The event power calculator helps you estimate total load from your own device list before you talk to the venue electrician.
Then write safety rules into your exhibitor agreement and your event safety plan. Common rules:
- Open flame, fire art, welding and fuel only in approved outdoor areas, with extinguishers and a fire watch.
- Robot combat only inside an approved enclosure; other robots demo in a roped or barriered area.
- Drones and rockets only with venue approval and in a marked, cleared zone.
- Laser cutters and similar tools enclosed and supervised at all times.
- Hot tools such as soldering irons on stands, with visitors kept a safe distance unless supervised.
- Extension cords taped down or covered, never across main aisles.
- Battery packs charged only in a designated area.
Rules vary by venue and jurisdiction. Review hazardous exhibits with the venue and local fire marshal before you accept them, and confirm insurance requirements for exhibitors.
Step 8: Lay Out the Floor in Zones
Group exhibits so visitors can find what interests them and so noisy or hazardous activities stay apart from small children. A typical zone plan:
- Entrance: admissions, info desk, printed maps, stroller parking.
- Electronics and robotics: near strong power, with a barriered robot demo area.
- Crafts, textiles and art: quieter, often near families and workshops.
- Kids' and education zone: hands-on tables, away from fire and power tools.
- Workshops and stage: in a side room or corner so sound doesn't drown out exhibits.
- Commercial vendors: along main aisles or in a dedicated market area.
- Outdoor zone: fire art, large builds, rockets and food trucks.
- Services: first aid, lost children point, quiet room, restrooms.
Leave wide aisles, since visitors stop at interactive exhibits and crowds gather around demos. Number every space and send makers their number, load-in time and door before the event.
Step 9: Recruit and Train Volunteers
Most maker fairs run on volunteers. Typical roles include admissions, info desk, maker check-in, load-in helpers, workshop assistants, zone hosts, safety watchers for fire and robot areas, and teardown. Recruit through schools, colleges, makerspaces and service clubs. Give each volunteer a short shift, a written role description, a contact for problems and a meal or shirt. Hold a short briefing on show morning that covers safety rules, exits and lost children procedures.
Step 10: Promote to Families and Run the Day
Families are usually the biggest audience. Promote through schools and parent groups, libraries, local news and community calendars, and ask every maker and sponsor to share the event. Share the list of exhibits and the workshop schedule in the final two weeks. Decide admission: many fairs keep prices low, let young children in free and offer a family ticket.
On the day, open load-in early, check makers in at a dedicated door, and run a final safety walk before doors open. Keep zone hosts on the floor, a staffed info desk at the entrance and a clear lost children process. After the fair, survey makers and vendors, thank volunteers and sponsors, and note which exhibits drew the biggest crowds.
Maker Fair Planning Timeline
- 6 to 9 months out: set goals and budget, book the venue, decide on the name and any licensing.
- 5 to 6 months out: open the call for makers and start sponsor outreach.
- 3 to 4 months out: select makers, sell vendor booths, plan workshops.
- 2 months out: finalize power and safety approvals, draft the floor plan by zone.
- 1 month out: recruit volunteers, publish the map and schedule, push promotion.
- 1 week out: send space numbers, load-in times and rules; brief volunteers.
If your fair is mostly a timed building event for teams, our guide on how to plan a hackathon covers judging, team formation and schedules. When you are managing dozens of makers, vendors and sponsors with different space types, exhibitor management software keeps applications, assigned spaces, payments and exhibitor details tied to one floor plan.
FAQ
Can I call my event a Maker Faire?
Maker Faire is a brand of Make Community. Its website says that to organize a Maker Faire you must apply for a license, so check makerfaire.com for the current program and terms. If you don't want a license, run your event under your own name, such as a maker fair, makers festival or maker day.
Do makers pay to exhibit at a maker fair?
Many maker fairs give free exhibit space to makers who show and demonstrate projects without selling, and charge commercial vendors and businesses for booths. Some charge a small fee to makers who sell their work. Decide your policy before the call for makers so applicants know which category they fall into.
How far ahead should you plan a maker fair?
As a planning assumption, allow six to nine months for a first fair: two to three months to book a venue and set the budget, two to three months for the call for makers and selection, and the final two to three months for layout, safety approvals, volunteers and promotion.
What safety approvals does a maker fair need?
It depends on your venue and local rules. Open flame, welding, fire art, drones, rockets and robot combat usually need venue approval and often a fire marshal permit. Ask exhibitors to declare hazards on their application, and review each one with your venue and local fire department before you accept it.

